Definition of Done Exercise (Also For Virtual Teams)
Definition of Done Exercise (Also For Virtual Teams)
Definition of Done Exercise (Also For Virtual Teams)
Definition of Done Exercise (Also For Virtual Teams)
Definition of Done Exercise (Also For Virtual Teams)
Definition of Done Exercise (Also For Virtual Teams)
Definition of Done Exercise (Also For Virtual Teams)

Definition of Done Exercise (Also For Virtual Teams)

Vendor
Scrum.org
Regular price
€30,00
Sale price
€30,00

The core responsibility of Scrum Teams is to deliver a "Done" increment every Sprint. This exercise is all about making transparent what this means, and what happens when teams are unable to do so.

How does this help your team?

With this exercise, you create transparency around the ability of your team to deliver completely "Done" software every Sprint. And if they can't, this exercise makes painfully clear how risky that really is. Based on the patterns that become apparent during the exercise, you can inspect with your team what that means. Can you do better? Where can you improve? 

We also found this exercise to be hugely powerful to help teams grasp why "Done" increments are so essential. Without it, predictability suffers, and the risk increases. This exercise shows you why.

We created this exercise for the Professional Scrum Master II Class by Scrum.org and offer it here with their permission. The class is a great way to learn more about Scrum and why "Done" matters. If you haven't attended this class, make sure to do so!

How does it work?

Together with your team, you distribute a set of activities that typically happen for each item on a Sprint Backlog across a workflow. Then, you distribute a set of 19 unexpected issues that may emerge during or after the Sprint on the same workflow. Then, you have a conversation about what the distribution of activities and problems tells you about risk, (un)certainty, and empiricism. Finally, you diagnose where your team is in the workflow, and what can be improved to create a "Done" increment every Sprint. The exercise usually takes between 45 and 60 minutes. Be warned: it can be a gut punch for some teams.

What do you receive?

  • 6 cards with workflow steps
  • 1 green card with 'Done!'
  • 1 red card with 'Not done!'
  • 1 card with a description of the exercise
  • 19 blue cards with activities
  • 19 red cards with issues and problems that (can) emerge during a Sprint
  • The large cards are 21x15 cm, the activities are 15x10.7 cm.

Also for virtual teams!

You can also use this with your virtual team. In addition to the physical deck, you also receive a free digital download with detailed instructions (11 pages) for how to run this exercise virtually. This also includes all the cards as separate images (Jpg), ready for upload in your collaboration tool of choice.

What versions do you have for me?

  • The regular version is printed on strong, coated cardboard with rounded corners and are printed full-color on both sides.
  • The planet-friendly version is printed on 100% wood-free cardboard and inked with ecological paint. While the price is slightly higher because of significantly higher production costs, you contribute to a more sustainable environment.
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