The 'Scrum Events & Activities' card-exercise tests your knowledge of the various Scrum Events and which activities should (at a minimum) take place there.
How does this help your team?
We designed this exercise to help teams discover the purpose of the various events in Scrum. What is the purpose of the Sprint Review? What happens when we skip the Sprint Retrospective?
With this exercise, you trigger conversations about what is happening during your evens and what should be happening during them. If this overlaps well; great job! If not, you can identify improvements as a team.
We've also found this to be a good learning aid for Scrum Masters, trainers, and Agile coaches.
We created this exercise for the Professional Scrum Master II Class by Scrum.org and offer it here with their permission. The class is a great way to learn more about the purpose of the Scrum Events. If you haven't attended this class, make sure to do so!
How does it work?
With your team, you distribute 18 activities across five Scrum Events. Then, you have a conversation about what is different from Scrum, and what happens because of that. What can you improve? And what can you start doing? The exercise usually takes between 20 and 30 minutes.
What do you receive?
- 18 cards activities (including 5 activities that shouldn't go anywhere)
- 4 cards with Scrum Events
- 1 card with an explanation on how to play the game
- Not included are the right answers. The conversation really is more important than the actual answer. If you're really unsure, our on-going series of Scrum Mythbusters and the Scrum Guide help you in the right direction.
Cards are printed on strong, coated cardboard with rounded corners and are printed full-color on both sides. The large cards are 21x15 cm. The small cards are 6x4 cm.